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Dice Men: The Origin Story of Games Workshop

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They went on to become bestselling authors and created an entirely new genre of interactive stories. This third party is Asgard Miniatures, Bryan Ansell’s original company, an established manufacturer based in Nottingham – and that location foreshadows events to come. With decades of weight behind it the name now feels inevitable, but it clearly wasn’t at the time; photos here include the jotted-down notes of a brainstorming session with such incredible suggestions as “Cosmic Overflow Games” and “The Quasigamic Expedition Inc. I was excited when the Unbound project was initially announced, happy to be a supporter prior to publication, and gleefully received my signed copy once the finished product made its way into readers hands. A minor complaint - the timeline jumps around a bit, focusing on the chapter subject more than the chronology.

In summary, if you have any interest in the history of GW and the men behind it then this is a must read. Important: Your credit card will NOT be charged when you start your free trial or if you cancel during the trial period. As another reviewer has commented, the writing style is rather flat and a clear decision was made to favour broad overviews rather than anything particularly probing.From the launch of Dungeons and Dragons from the back of a van, to creating the Fighting Fantasy series, co-founders Ian Livingstone and Steve Jackson tell their remarkable story for the first time. A gorgeous chunky volume with lots of images depicting the era being described by Sir Ian taking me back to my early Fighting Fantasy days and graduating to tabletop games like Battlecars at school.

The thing that jumps off the page with every mention of his name is his single-mindedness and clarity of vision.It’s all interesting stuff in its own way, and adds richness to the tale being told, but in the interests of both brevity and preserving the book’s contents to be read in their own right I am largely skipping over it. Second, that it's clear from the text that Livingstone was - and is - clearly a businessman first and a gamer second. What amazes me is how many of the personalities involved in GW’ sphere of influence either came from, or moved onto, other projects and companies which I also love. There are lots of pictures and topics covered such as Citadel Miniatures and the start of Warhammer which I’ve never read before. I also think that they overplay the poverty / extreme poverty of their situation for a lot of the time.

There’s a couple of hints as to why they seem so passive in letting it go; they’re overcommitted and exhausted, and Livingstone claims that they didn’t pay themselves much from GW and so the financial rewards of writing more of the now obviously-successful Fighting Fantasy books probably loomed large in the mind – why go through all the bother of the day job when someone else so clearly wanted to do it?They make an effort to hold on to half their shares each, which is firmly rebuffed, and that’s that. Despite being one of the minds behind Warhammer Fantasy Battle, Bryan Ansell comes out of this history looking pretty mercenary. Yet despite marvelling at the most excellent tome, it’s sat (pride of place) on my bookshelf unread, daunted by the task ahead of me. It's a wonderfully nostalgic piece of work, part memoir, part full-colour scrapbook, told with infectious enthusiasm and delivered with the pacing you would expect from an international best-selling author. I discovered GW and Warhammer when I found and bought three decks of Citadel Combat Cards at a boot sale.

Pure nostalgia, although I suspect that if you aren't "of a certain age" where the names and games and atmosphere of this book are directly relevant to your life then you will find this less than exciting, and probably actually boring.Naturally, the unremarked-upon Naismith quote is followed by a lengthy discussion of the Fighting Fantasy plastic range, a set of 54mm miniatures which was a complete flop and merits attention only as a point of historical curiosity as Citadel’s first plastic range – their contribution seems to have consisted of Citadel learning what not to do. Miniatures” there means other people’s; they have been selling miniatures, but they haven’t been making them.

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